The birth of a Mega-set
I find the game of Werewolf to be very enjoyable. Which is why, a few years ago, I created a very simple and small Werewolf set to be used during a long weekend with friends. The set looked decent, but it only contained about 8 different roles, and no more than 20 role cards in total. And event cards were totally non-existant in this set.
Fast forward a few years, and once again we are playing Werewolf with the same group of friends. A few of them, who already knew the original (commercial) game, kept saying Is this or that role not in it? Bummer! It's so much fun to play with that role!. And that's what kickstarted the whole process of creating the Mega-set. That, and a personal itch to create a much better & visually more pleasing set which would be able to cater for different types of groups, of varying sizes. I knew that it would need to contain lots of exciting roles, event cards, an elaborate (moderator) manual, and that it should have newly designed cards, oozing with theme & made in a much higher resolution than the first set. In other words: there was no shortage of interesting and exciting ideas, the only thing needed was to actually create the thing!
The bulk of the work on the new set took place in the spring and summer of 2009. To get the party started, I searched the Internet (well, mostly the BoardGameGeek site) for every known version of this game, as well as any known variations (with regard to roles, events, play mechanics, and the like). It turned out that there were a lot of them around! From all of those variations and sets I have - IMHO - picked the best elements, and combined them into my Mother of All Werewolf Sets :-)
In total the Mega-set now contains 68 different roles (excluding the role
of game moderator and the job of Mayor), and 55 once-only as well as
The set also contains 41 different occupation cards. The occupation card as chosen by each player, has no impact whatsoever on the actual gameplay: the cards have only been added to infuse the game with an extra layer of theme. And they also make it much easier for a game moderator to refer to a specific player in situations where you do not know all of the actual player's names.
The general card design alone has taken me at least a few weeks It was a long chain of trail-and-error designs, where I just played
around with all kinds of crazy brushes, colour schemes, layers, blending modes, and all those other things that you can manipulate in
Photoshop. This has resulted in a card design as can be seen in the photo next to this text, as well as on the
The blood red role cards list the name of the role and the group to which a player with this role belongs. Every role card also contains a graphic description of what the role is all about. And I wouldn't be me, if all those descriptions hadn't been shaped like mini poems, rhyming on each sentence (which was a very pleasant job to do, really :-).
The light blue event cards have a similair design, but contain a moody, nonrhyming description. This description does not need to be very clear or precise, as it is the game moderator which draws the event cards, and he can always look-up the event in the game manual to find out exactly what happens when that event takes place.
I have provided all cards with a fitting & graphical illustration. The illustrations are all coming from a fantasy game. By coincidence, I found a server on the Web which contained scans of 15.000 cards. In the course of a few weeks (when I already knew which role and event cards I would be needing illustrations for), I have wittled these down to about 450 potentially suitable pictures. After a few days of puzzling & matching I was able to find the right matches in this set for all of my event and role cards.